Author Archives: Tyler Sudyn
For this project the goal was to create assets for games that were being created by coding students. We had free reign of design over the projects and were able to interact with the coders as though they were clients. … Continue reading
For the class Japanese Media, a project was given where we had to take a story from traditional Japanese folk tales and create character designs based off of them.
Juiciness is when an interaction in a game happens and an effect is created as the cause of this interaction. Juiciness can be the audio along with visual effects done to enhance a players interaction with a game.
Since the last check in I worked more on the core, making the power source its own separate entity.